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by astlouis44
1767 days ago
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Don't know why Unity is pursuing cloud, you're still going to need a good network speed. They'd be better served investing further in WebGL support, specifically in reducing the file binary size so we can have lightning fast load times for console-quality games running at near native performance in the browser. Shameless plug, my startup is working on exactly this at the moment but for Unreal Engine 4, but we have plans to bring this tooling to Unity as well. The web has the opportunity to become the #1 distribution platform of choice for real time 3D developers, and it's the path to the decentralized metaverse. |
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When Unity do streaming, it wont be through a browser, it will be a dedicated app that users trust. (like Netflix).
The value proposition of streaming is not that its on the web, it's that you don't need expensive hardware.