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by sam0x17
1779 days ago
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> If you can move your code and spread it around it is Modular by definition. For it to be truly modular, you also need to be able to use it in multiple contexts. I could take any random 5 lines of a complex function and pull it out into another function in another file, but that doesn't guarantee that this was a smart thing to do in that particular scenario. What I'm saying is there are tons of times when people do this merely to get the linter to pass, instead of for the actual purpose of modularization. |
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If A and B are coupled so tightly that one cannot exist without the other, you don't really have two modules. You have one, AB. This is a common problem with improper application of the idea of modularity as well as OO concepts (in particular, breaking things into classes and thinking it creates a module). The latter is particularly pernicious in languages which don't have a clear separation between classes and modules (Java, for instance, or historically I think this has changed).
The reality is that there are two (at least) kinds of modularity. "Syntactic" (I need a better name for this) modularity like Java classes, or C's translation units (why I need a better name). These act as modules, but don't necessarily define a real, proper module. And then there are your real modules which are comprised of the things that must exist together (like in the earlier example), regardless of the project structure or language's notion of a module.
I had a team try to convince me their code was "modular" but their GUI portion was directly tied to the DB portion and other logic. Nothing could be instantiated separately, so it wasn't really modular, it was just using the language and build system's notions of modules to create the illusion of modularity (C++ and VS in their case). In contrast, another team had developed a collection of libraries (C# and VS again) that were used in multiple applications. That was real modularity.