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> Once the law showed up and made them play by the rules, they closed. I happen to know for a fact that’s not true in either case of the two studios I worked for. I also don’t particularly appreciate your presumptuous and uninformed conclusion about them being bad studios. Both I worked for were quite good studios, one of them being PDI which made the Shrek & Madagascar movies. No idea to what degree the studios were involved at all, only the parent companies were named. (Edit: actually I’m certain the other studio was not participating in any way, but was still part of the class, being Disney owned. I’ve edited my upper comment to clarify.) The truth of the CG & VFX industry is that it was always bad margins in the US. Pretty much the whole industry imploded in the US some time after this lawsuit. Not in response to the lawsuit, just because the business is hard to sustain, and subsidies in Canada, Europe, India, and China, has made outsourcing a much bigger part of the picture. The CG film industry hasn’t died exactly, but in the US it’s definitely still on life support. And I’m not entirely sure, but I don’t feel like the lawsuit really changed salaries either. It was then and is now still true that working in digital entertainment doesn’t pay on average and for entry level employees as well as working in other areas of tech. |
A couple years ago I talked to a few of my friends in the 2d animation industry and they were like "all the studios are constantly trying to stretch the job descriptions to get more work out of what's already a punishing workload". It's a brutal business all around, even in their side of things where they actually have a union. There's a lot of people willing to work for peanuts because they get to be part of the magic, including me twenty years ago.
I look from outside and I really dunno if I feel like the broad cg/vfx/animation industry's sustainable. Everything costs so damn much and the field's increasingly crowded, despite it all slowly turning into divisions of Disney competing with itself.