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by kelnos 5438 days ago
Hiring more devs is often not the answer. Setting realistic schedules is.
1 comments

When your _this_ low on staff, no amount of scheduling is going to make Johnny 80/hrs a week work any better for the next two years...
Of course not. Johnny's productivity is going to be severely affected by a few months of 80 hrs/wk. If you don't have enough staff to do what you want in however long, you have to take longer, or hire more people.

But I wasn't referring to that situation. For a given project, there's an optimal team size. Adding people to that team can often reduce the productivity of the team as a whole. There's a limit at which you just can't get the project done any sooner. In that case you need to set a realistic schedule given these limitations.