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by Birch-san 1776 days ago
wow! thanks for your contributions. :) would you mind giving some background on how LiquidFun came into existence? is it a 20% time project, or a weekend thing made by Googlers? was there ever a business case for it?
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So LiquidFun was spun out of a full time “Google Games” team where I helped out as producer and level designer in a 20% role.

VoltAir was the game where we wanted to showcase a few new technologies: how to build a game using tech other than Unity (which still dominates mobile game dev), first party Android TV and controller support examples, and of course LiquidFun which also powered LiquidFun paint.

https://youtu.be/MjqB0OPcwh0

The longer term business vision was what you now know as Stadia which evolved from Chromecast and Android TV experiments like these.