|
|
|
|
|
by wtallis
1781 days ago
|
|
> changing rasterization strategies alters the bounding box of character textures This is big problem on Windows, where the heavy-handed hinting means actual font size doesn't even come close to being linearly related to requested font size. So you can't even make the simple assumptions such as that the same UI layout will work if you render everything at 2x for a high DPI screen. |
|