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by smolder 1790 days ago
It's a bit like Paladins. It has elements of TF2. Regardless, compared to games in genres like battle royale or real time strategy, or more traditional first person shooter, Overwatch is pretty lonely. I don't want to sound like I'm frothing at the mouth over their product, but I feel that it's well beyond any other first person game in terms of the variety of heroes to play and the huge scope of the balancing act that entails. The 30-some pickable heroes all play like their own game to some extent.

2D top-down MOBA games have huge numbers of heroes and a lot of variety, but I think that's an easier lift to balance in that type of game and with that type of control scheme. Other 3D "hero shooters" opt for less variety between heroes or a smaller number of them, or rely on other gameplay elements to help balance things.

I think that the design effort that it took to produce Overwatch is tremendous, and it isn't easily replaced or replicated, though it will be eventually as long as game design keeps on marching forward.

1 comments

I'd say that the hero variety wasn't a good thing honestly, they never did a great job of balancing it. They shut down duplicate heros, then the game lurched from one overpowered unpopular meta to another until it got stuck on goats meta and they gave up and forced 222 team comps, which is when I stopped playing. There's a good reason other hero shooters kept the scope low, noone knows how to balance a high scope game for all levels of competitive play, and it's likely that you can't.
Fair criticism, I guess. I think the state of balance is very good right now, it's just a highly cooperative game with specialized roles.