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by aeturnum
1792 days ago
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I think for many people, but certainly not all, the wider culture of an escapist work is important. Looking at a fanciful image doesn't automagically distract you, there needs to be some amount of collaboration between your mind and the media you're consuming. You need to accept what it offers as an alternative. That can be harder for people when they learn about how things were really made. It would be hard to take a work arguing against slavery seriously, for instance, if it used slavery to produce it. I also think that these kinds of products, because they are indivisible creative works, suffer from rotting from within. Where you might be able to use the "reasonable" parts of Facebook or Google, once you start to think about a core element of a narrative as being in-geunine or compromised, that can undermine the other elements of the story. Especially in this golden age of game development, I think there are many other alternatives to Blizzard's games that allow people to think less and escape more. |
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