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by jsmith45
1786 days ago
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Hm.. I would have thought getting to DirectX9 would be easier, as directx9 still had some support for the fixed function pipeline. What I'm sure you were getting at is a proper conversion to DX9 making use of the shader based pipeline. That said, looking at the code I don't think porting to proper shader based DirectX would be terribly difficult for anybody experienced in setting up directx in a shader based pipeline. Nothing looks too fancy. Of course it could be made more complicated by actually making use of shaders to improve over the fixed function design, but that is not required for an initial port. |
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