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by localhost 1783 days ago
This is really nice. Congrats on the release!

How are you running Python on the client? Is it Pyodide or something else?

I see from comments below that you also created juno.sh which also looks great. May I ask what your users have been using it for primarily? Is it for learning or for doing? The reason I ask is that I'm wondering if the hardware limitations of an iOS device have been limiting for folks "doing" vs. "learning"? Sometimes I find even my 64GB TR1950X rig here with an NVIDIA RTX2080 limiting :)

1 comments

Thank you! Both Tinkerstellar and Juno embed a Python interpreter built for iOS from CPython, no WebAssembly.

As per what people use Juno for — great question! I think it's a combination of both, but leaning towards learning (hence I had an idea to launch Tinkerstellar). The hardware is somewhat limiting, but I think it's the iPadOS that is the primary limiting factor here. That said, according to feedback I hear Juno is still great for prototyping and drafting something quickly, not just for learning — and some people absolutely do use it for serious work.

Thanks great to know that folks can get work done on an iPad too.

What is it about iPadOS that's limiting for juno.sh? The difficulty in putting two apps side by side (I still need to Google how to do it on my 11" iPad Pro running iOS 14.7.1!) or something else?

The limitations are more on the under-the-hood side of things, e.g. you can't link any compiled code after you submit the app to the App Store — which means no way of letting the user install arbitrary packages (something a Python IDE could definitely use!). Also very aggressive OS behaviour when it comes to handling computational resources wrt 3rd party apps, it's things like that.