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by thom
1792 days ago
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This isn’t really how most engines work. Reducing the depth that engines calculate to, or altering how they weight certain aspects of evaluation, are both perfectly natural ways to reduce an engine’s strength. They still won’t play like a human, but they don’t need to be forced into random mistakes. |
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Here is a game I just played that illustrates this phenomenon:
https://lichess.org/PiIFqI2c/black
The engine plays well before making a series of random blunders no human would make. You can try this yourself by playing the different Stockfish levels on lichess.org. You will be unable to find a level that makes for an enjoyable game. There are some new engines that use neural networks to try and play similarly to how humans do [1]. I can't comment on their success, but their lack of wide adoption by the chess community signals to me that it is still incomparable to humans.
[1] https://maiachess.com/