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by pengaru
1794 days ago
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I wasn't clear enough in my comment; it's to crowded to just toss your game on the Steam store and expect it to magically generate worthwhile sales. You're entirely correct about being featured/recommended, and there are ways to game the platform at your release to amplify these effects. But my basic point stands; you can't just toss a game on Steam and expect good results. Between the low barrier to entry on the store ($100) and engines like unity/gamemaker enabling basically anyone to have something to toss on the store, it's overflowing with shovelware. How many reskinned game engine tutorials alone are out there for sale as games? It's a complete mess. |
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