I’m curious what you call “limited network bandwidth” and “constant medium network consumption”. Video uses a lot of bandwidth. Ultra-low-latency live-streamed video uses even more. They recommend a minimum of 10Mbps, and they’ll use that much. Not many things are able to chew up bandwidth like video, and things like pictures and videos will typically use more bandwidth fed through a system like this, to produce a worse result.
I'm sorry, but their servers are not doing the heavy lifting. Thats like saying steam can do the heavy lifting and allow me to download a 100gb game as if it was 20gb. That's not how the internet works.
Well doesnt it depend on where you download it. WHat if you dont need it to download it on your local machine and just run the game on the remote desktop
> I'm sorry, but their servers are not doing the heavy lifting.
That's pretty much the entire point of a thin client. If you've got a device with, as the user said, "limited network bandwidth", then downloading hundreds of megabytes or even gigabytes of Docker images or npm packages or whatever within a reasonable amount of time might not be doable but streaming at 10 Mbps might.
You still need enough bandwidth to stream the video. That is not up for debate. Their servers do not magically mean you can stream things from their servers to your client as if you had a fast internet connection if you do not.