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by CyberDildonics
1801 days ago
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I can see we are at the "you're being mean to me" stage in the discussion instead of the "I should not spread misinformation then doubled down on it" stage. No one is abusing you and you aren't a victim when someone wonders why you're misinforming people. If what you are saying doesn't add up (temporal chicken and egg, partial location information etc), focus on that instead of attacking people that are giving you the feedback that what you are saying doesn't add up. You originally said that a server would have to render the game and use the z-buffer to do any occlusion culling, but this is not only not correct, it is contradicted by something you yourself linked. Why not just admit that this was a guess and not from experience or research into how game engines work? "But even that's not quite good enough " You are the only one saying that. Going from seeing every player on the map all the time to only seeing players a few frames before you would have seen them anyway is a huge leap, which is again, what people are talking about and exactly what you linked. "should the client really get the full location information? " What partial location information are you envisioning here? Again, focus on backing up what you originally said first instead of trying to shift the goalposts from how servers would "have to" do occlusion culling. |
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