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by yc12340 1802 days ago
Godot's FAQ makes some very good points, especially about GC, poor interop and inefficiencies language runtimes. But it feels like that reasoning focuses too much on the top interpreted languages (Javascript, Python, Lua etc).

Did Godot team considered using a compiled language like D with a bit of custom harness? Wouldn't customizing an existing object-oriented language be easier than designing a completely new one from scratch?