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by chrisseaton
1802 days ago
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Think about many times a second you have to trace a shot. Now think about how many times a second you'd need to trace from every pixel on the screen to every part of the geometry on every opponent in order to check if it was visible or not to see if a player was legitimately able to view any part of their opponent. For example read this article someone else linked https://technology.riotgames.com/news/demolishing-wallhacks-... and look at the last animation. |
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Anyone familiar with game engine programming would never consider what you are saying. That link is a more in depth version of what I just said, ray casts are being done on the server for visibility and have nothing to do with rendering the game to do it. It is literally demonstrating that they are already doing what people were wondering about.