|
|
|
|
|
by Sebb767
1802 days ago
|
|
> If a user can see through a wall locally how can ‘distrusting’ anything fix that? The fact that the client can remove the wall and see something behind it is due to the fact that the client is trusted to do the hiding. An untrusted client would not receive the enemy position until the enemy is visible. This, however, comes with the drawback that the server needs to do the culling - That's why pretty much nobody does it right now. Aimhacks would still be possible, of course, but client-side anti-cheat can't prevent those either. |
|
https://technology.riotgames.com/news/demolishing-wallhacks-...