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by dugditches 1791 days ago
How does this play without an actual joystick.

Was happy to see X-Wing etc come to Steam. But trying to play with a keyboard or controller felt awful.

I remember Rebel Assault 2 needing a joystick for a few flying missions(freighter in the tunnel(3), tie fighter in the canyon(7), speeder bike in the swamp(9?)). But the X-Wing/Tie Fighter games just needed one.

1 comments

It's still poor on a controller. I tried an Xbox controller on Windows 10, with no additional software (but I hear that third-party joystick/remapping software may improve this?)

1. The triggers are detected as an axis, the throttle axis by default. Hold LT for 0 throttle and hold RT for 100 throttle. Release them for 50 throttle. This is .. not ideal. They cannot be remapped to, say, use the triggers to fire your weapons.

2. The right stick's horizontal axis is not usable at all.

3. There's no support for button combinations. So you are very limited button-wise.

4. You can switch around the mapping for the axes that are detected, so you can put pitch/roll on the left stick.. but that leaves yaw on the vertical right-stick axis, or on the triggers. But TIE Fighter's flight model is not the same as a space sim's, so trying to fly it like one may not be advisable.

I tried to play this like I play Elite: Dangerous, which has very robust controller support. But TIE Fighter really, really wants to be played on joystick and keyboard (which is how I played it when it was released). Alas, I don't own a joystick now and I am not sure I have room for one anyway.

The LT/RT being a single trigger axis is just something the default Xbox controller driver does for XInput (and under DirectInput they're just treated as buttons).

If you install a different driver such as XBCD/x360c/x360wc it can be reported as separate axes.