Hacker News new | ask | show | jobs
by adkadskhj 1802 days ago
Fwiw it can compete in a lot of areas to a lot of languages. It doesn't represent a need to replace, say NodeJS or Python with Rust, because those languages don't typically have safety issues. However Rust offers low-level benefits with many high-level abstractions. It has lower level features, like generics, so the toolbag is definitely big - but that doesn't mean you always have to use the huge toolbag.

I switched from Go because i wanted more language features. Rust isn't a competitor to Go imo, but indirectly it was for me. I never use C, and while i could use C++, i ultimately wanted a good dev UX. I chose Rust for my developer experience, not because it was a "better C/C++", of which i don't need.

1 comments

I've heard this opinion a lot, so I'm curious about it. What makes you prefer Rust to Go? (edit: It's not just about Rust vs Go but Rust vs everything else, mostly GC'd languages when you can afford the performance hit). My intuition would be the type system, as Rust is currently the most popular ML-derivative. The compiler and rust-analyzer are also very nice to use.
For me it was things that aided user(dev) experience, and that was primarily things like iterators, enums, and functional patterns like maps (in the robust stdlib), good crate ecosystem. That made a huge DX improvement for me because it was just so applicable in so many scenarios. And to top it all off, i got the DX of things like Iterators with usually zero usability hit - Iterators themselves are fairly complex, at least in the generic param context, but Rust encapsulates that complexity so well that you rarely see it. You just Iterate and gloss over the fact that it's actually really complex.
We share the same experience then! Right now I'm investing some time into OCaml to see if it could be the "GC'd Rust" that I'm looking for, but I'm having a harder time starting out than with Rust.
Curious, why do you want a GC'd Rust? I imagine there's something about Rust that you feel would be improved with a GC?
I like not having to think about lifetimes and ownership when I'm building a tree for example, and for most of what I do I can afford the performance hit.
Is there a reason you'd not just throw RC-like solutions on it? Ie the GC is basically going to employ a handful of techniques with overhead like RC, memory Arenas, etc - which you could also use in Rust.

So i imagine you know this, is it the syntax you're trying to avoid? Ie wrapping a lot of things in RC's is annoying?

Is my code I/O bound? Does it have no/easy SLA? Does it fall well within the send payload, transform payload, send payload to another service or DB flow ... and provided it's along these lines not running into the zillions of iterations per second GO is ideal ... there's been lots of whining about GO not have generics. As we use a lot of JSON I don't care plus it's coming anyway. Now if we get into serious SLA or latency issues, I'll move from GO into RUST. Either way we avoid C/C++. Gotta like that.