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by juanuys 1805 days ago
One day, there'll be a "prototype" FPS shooter, akin to one of Plato's Forms [1], and the player will choose what the game will look and feel like at launch, and the game engine will apply neural style transfer in real-time.

The paper is visuals-oriented. I'm curious to know if similar research has been done for audio. There are also a bunch of resources out there on procedural generation, so it'd be interesting to see those procgen algos getting more smarts in terms of ML. E.g. a deepnet which can look at your first 5 hand-crafted puzzle levels, and generate the next 20.

1. https://en.wikipedia.org/wiki/Theory_of_forms