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by Ashanmaril
1804 days ago
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We still have yet to see if that will actually become a standard going forward. Sure there's probably gonna be some fancy games without loading screens doing crazy content-streaming tricks to show of the new console hardware, but in the long-term, studios may decide it's not worth the time and effort compared to just having a loading screen that loads the whole level in a big chunk. Plus you're gonna be targeting a much wider userbase for the time being by not targeting SSDs. |
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So then yeah, sticking with a load screen _might_ be easiest. But if the tooling supports it, it might be even easier to just not worry about loading and having to make a loading screen, and let the engine handle that stuff for you. UE5 at least seems to be going in that direction.