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by garethsaxby
1808 days ago
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I remember a long time ago in the UK, around 2003 or so, there was a similar problem with Fruit Machines (Slot machines found in UK bars and pubs). Through dumping the ROMs and emulating the machines, it was found that the machines were effectively forcing losses at certain points in gameplay; from the same memory state, you bet high and the machine goes low, or you bet low and the machine goes high, giving you zero chance of winning. There was a campaign called Fairplay that I believe resulted in a fairly small print label being placed on the machines stating that they would at times give no chance of winning; not a great win, but at least it was being said somewhere - http://worldofstuart.excellentcontent.com/fairplay/fruit/bre... The FairPlay site by Stuart Campbell is actually still up, although I remember first reading about it back in PC Zone personally. There's details on there about replicating the findings, but unfortunately the links are broken; http://www.worldofstuart.excellentcontent.com/fairplay/fruit... |
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Now, the law doesn't say anything about prize structure, and it's common knowledge that big prizes tend to appear within 10 plays when it's "cooled down", because machines increasingly shut big prizes down when they notice they have a compulsive player on them.