| Oh my GOD, the horror :) I'll leave it alone now, the dev server loaded for me a bit. Some observations from one who tried to do weird things with it… This generator expects realistic proportions, in a big way. If you try to create giant anime eyes you're liable to find they have become mouths, even though you colorcoded them to be eyes. Auxiliary eyes seem more do-able. Mouths that are too small and eye-shaped become eyes: ambiguous shapes become who knows what. Fun ensues :) The generator's doing interesting things with the overall contour of the face. It'll shade pretty realistically for whatever you make; the thing is, you have to be a good artist to understand what the REAL shape of, say, a nose is. If you think 'triangle' or any sort of abstraction you get monster creations: if you go for a roughed-in representation of ALL the real features of a nose covering the real areas you get something pretty realistic. That shape will look very strange to a non-artist because we don't think of a nose as having all those features. It seems like the colors aren't nearly as important as the shapes and sizes and positionings are. That might be a useful observation. Right now, it's monster fuel but there's also an interesting 'can you REALLY draw a nose, or do you only think you know what a nose is shaped like?' factor. Again, I can't tell if the colors even mean anything but you've got to get REAL close to the actual dimensions of facial features (and scale!) to get remotely photoreal results. Of course the monstrosities are perhaps even more fun… because the generator will try its best to contextualise them against the background of what a real face would be shaped like to account for those departures. I would enjoy a slower and more painstaking version of this along the same lines. Thanks for the nightmares… and insights! I'll take my very creditable photoreal nose and be off now :) |