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by mockery 1807 days ago
Variations on the Bridson paper you linked are commonly implemented in games and graphics circles under the name "Curl Noise" - for example Houdini[1] or Unity[2]

Google that term for many examples, but [3] looks like a good starting point.

[1] https://www.sidefx.com/docs/houdini/nodes/vop/curlnoise.html

[2] https://docs.unity3d.com/Packages/com.unity.visualeffectgrap...

[3] http://petewerner.blogspot.com/2015/02/intro-to-curl-noise.h...

1 comments

This is a tutorial on using it in Houdini that has a pretty good explanation at the start: https://www.youtube.com/watch?v=hi2JOChP2iE