- humanity will never go beyond 1 gigabit ethernet due to 'the physical limits and energy'
The complexity and energy requirements of 10GB/s make it improbable at home in the long run, also http://radiomesh.org
- hydroelectric is the only real source of electricity
It's the only viable alternative to photosyntesis (also powered by the fusion reactor in the sky).
- 3D MMOs are the "final medium" and that they are building one to last 100 years,
I'm building a MMO engine for eternity, the server hardware is specced for 100 years minimum, could work for 250 years with enough spare parts.
- they made the fastest database and they have 100% uptime,
100% READ uptime, but very verbose on disk (fixable but I digress)
- 2011 SSDs are the peak of disk space
They are the peak of writes per bit for the NAND 50nm SLC
- HTTP 1.1 is the 'final transport for humanity'
Yes.
- java doesn't crash
It can, but I have never in 20 years seen it happen in a server application; my VR LWJGL MMO has crashed on linux around 5-10 years ago, but I blame that on linux more than Java.
- smaller transistors 'wear out sooner'
I'm speculating about this one, we'll see.
- anything too hot to hold in their hand will break soon
Electronics wear out faster with heat, yes.
- load balancers save IP addresses
Yes, obviously.
- the synchronize keyword in java makes their programs non-blocking
No, I'm not going to explain this one as the source is there for you to read.
- multi-threading in games gives them 10 frames of motion to photon latency
Yes, "The Last Guardian" had 10 frames lag on the PS4: http://move.rupy.se/file/20200106_124100.mp4
This person has said:
- humanity will never go beyond 1 gigabit ethernet due to 'the physical limits and energy'
- hydroelectric is the only real source of electricity
- 3D MMOs are the "final medium" and that they are building one to last 100 years,
- they made the fastest database and they have 100% uptime,
- 2011 SSDs are the peak of disk space
- HTTP 1.1 is the 'final transport for humanity'
- java doesn't crash
- smaller transistors 'wear out sooner'
- anything too hot to hold in their hand will break soon
- load balancers save IP addresses
- the synchronize keyword in java makes their programs non-blocking
- multi-threading in games gives them 10 frames of motion to photon latency
They also made up "joint parallel" and then say that certain languages can't do it.
It is interesting but I think they are very isolated.