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by robbedpeter
1810 days ago
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Anti cheat is the excuse used to collect saleable or exploitable private data, and as a mechanism to perpetuate walled gardens. Centralizing accounts and identities to enforce ban lists, associate payment methods, target advertising, enable microtransactions, and so on are the reason for the security theater. Rent seekers will extract as much cash and time from players as can be gotten away with. Server level ban lists and competent game referees and volunteers could be a powerful answer to the problem, but there's not a lot of incentive to innovate away from rent seeking, as the big studios and stores crush any threats to their success. |
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It’s also worth noting that multiplayer games without anti-cheat have had centralized accounts and microtransactions for a long time, so I’m not sure I understand how the anti-cheat measures are furthering those.