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by golergka 1810 days ago
> server can then authenticate the client's state

I'm sorry, but how exactly would it work? Do you mean that the server would authenticate the whole memory of the client's process, a few hundred megabytes at least, in order to make sure that there's no code that switches alpha of the wall textures to 0 every 5th frame, for example?

1 comments

That has always be the promise behind Trusted Computing, yes. Maybe in another 20 years Intel will actually deliver a reliable implementation of it.