| What an ambitious vision! This is a really neat concept and a great breakdown of the interesting challenges with making a great text-based experience for game users. My kid was interested in starting with game programming a few years ago and I tried to push him down the path of a text adventure to start simple... and I recall not being happy with the text game engines I stumbled upon. Here are some links I tracked down to play with it more: * Main website: https://egamebook.com/ * Knights of San Francisco game: https://egamebook.com/knights/ * Game engine source: https://github.com/filiph/egamebook * Quickstart to run locally: https://github.com/filiph/egamebook/tree/master/edgehead#dev... * A web-based prototype https://egamebook.com/vermin/v/latest/ Edit/Update: Contrasting the game on my phone with the how it plays in the terminal, while looking at the source files is blowing my mind :). The phone game rendering is really slick/polished -- I can see this was a labor of love. Nicely done. Here's the starting point of the game's text source if anyone else is interested... https://github.com/filiph/egamebook/blob/master/edgehead/ass... |