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by noduerme
1811 days ago
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I think the point of the art is to show people how difficult it is to do the best you can with the tools available, and also to instruct them how to over-adjust with those tools and ease off them. To over-steer and then realign the direction of flight. What you're suggesting is: Give everyone an automatic transmission so no one ever shifts gears at the wrong time. What this game shows is: Here is how you shift gears before a curve, and what to expect if you shift too soon or too late. That is a fantastically more complicated and important thing to take away from a simulation than, "if we just turn everything on, problem solved." |
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Not at all. A zero-covid strategy doesn't mean “Covid doesn't happen, nothing to do here”. It means locking down entire cities as soon as a few case of unknown origin are diagnosed, and doing so every time the situation occurs: it's not a one time medicine, you must be ready to to enact local lockdowns many times.
Australia, Vietnam, China, South Korea, etc. saved hundred thousands of lives by taking extreme measures super early on. Locking down 7 million people when 9 cases have been found is an extremely tough political decision to make, but it has been immensely successful (both from the health and economy point of view). The western world has been completely oblivious to this strategy since the beginning of the pandemic, and not allowing this kind of strategy in a game is just going to reinforce this idea that there is no alternative to the deadly “flatten the curve” strategy.