Hacker News new | ask | show | jobs
by noduerme 1811 days ago
Wonderful, sparse, essential simulation. The stark choices and the resulting reminders of what really happened (and how the player matches up) is a great eye-opener for the general public. The fact that it forces you to make decisions in realtime and feel the lag behind them is really brilliant as a thing to put in front of decision-makers in parliament. One of the most difficult things with covid was the inability to see a few weeks into the future, because our minds are not equipped to think in terms of exponentially multiplying consequences. This gives a really elegant, intuitive form to a very conceptually difficult set of variables.

The beauty of the concept is its simplicity, as well. It's a bit like an IFR training panel, or early text-based video games. You can't see where the plane is or where it's going, you only see the instrument readouts after you adjust something. Since we have all been flying blind, this is a great experience to put in front of people, simply of what it's like to adjust and wait.

Five stars, sending it to all the devs I know, also as a way to make a very engaging sim on a complex topic for people with no prior art =D

1 comments

Moon Lander was fairly explicitly inspiration for this game :-)