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by throwaway3699 1805 days ago
Digital Wellbeing on Android was one major example of something that seemed to have come from this. I believe iOS also built something similar.
1 comments

Oh, a notification that tells me a distracting device has been distracting me for too long, and that I should take a break. That's effectively nothing: it hasn't challenged the attention model itself. It's like if a casino had scantily-clad women wandering the floor offering men at the slot machines a free drink. They aren't doing that to help the gentlemen, they are just adjusting the incentives.
That's rather uncharitable - Digital Wellbeing has more features than just the notification, which is an entrypoint not the entire product.