10x speedup is what every disk Turbo was doing back in the day, with ActionReplay6 topping off at 5KB/s
https://www.c64-wiki.com/wiki/Comparison_of_fast_loaders standard C64+1541:
SAVE/LOAD: 374/407 bytes/sec SEQ write/read: 349/395 bytes/sec Data transfer: 455 bytes/sec
Real state of the art is pushed by Krill using technique you describe, and is capable of 20x:
https://csdb.dk/release/?id=189130
Article about one aspect of modern fastloaders - decoding GCR on the fly: https://www.linusakesson.net/programming/gcr-decoding/index....