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by vvanders
1811 days ago
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Oh it's very much a thing although maybe in different contexts. My tech director in games used to have a ~40mb static array at the top of main.cpp with a big comment along the lines of "DO NOT TOUCH". When we'd come up on a demo or critical milestone and just could not get everything to fit in the ~512mb of ram we needed because the art team put in too many textures or our new subsystem too much memory he'd go in and knock 5-10mb from it and "save the day". The same tech director removed mip level zero to get back ~33% of our texture memory. About a week later he told the art team that we'd optimized the game and asked if they noticed any visual differences. The art team said they didn't, about 4 weeks later it got out what he actually did and they were livid. |
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https://scifi.stackexchange.com/questions/99114/source-of-sc...