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by TonyTrapp
1823 days ago
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This shows neatly how some things are completely straight-forward in theory but turning them into a good, polished experience is the really hard and creative part (in this example: how to apply the effect in a split-screen game). |
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In order to craft a polished experience, they had to hard-code in a lot of kludgey exceptions to what would otherwise be a very clean simulation.