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by lowbloodsugar
1814 days ago
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Back on the N64, I updated the bit of code that swapped threads to write, to a ring buffer, the outgoing/incoming PCs, thread IDs and clock. Found tons of unexpected issues. In another thread you can print that or save it to disk or whatever. Or just wait till it crashes and read memory for it. Found the last crash bug with it. Meanwhile, a colleague took it, and drew color coded bars on the screen so we could see exactly what was taking the time. Those were the days. =) |
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