|
|
|
|
|
by ukj
1820 days ago
|
|
I am using a perfectly sensible notion of "dynamic" (e.g NOT static) when I am talking about "dynamic dispatch". Registering pointers to new implementations at runtime (adding entries to the dispatch table)
Unregistering pointers to old implementations at runtime (removing entries from the dispatch table). If your dispatch table is immutable (e.g static!), there's nothing dynamic about your dispatch! |
|