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by nsgi 1817 days ago
Or just accept the fact that you'll never completely stop people cheating? Have your server prevent obvious cheaters but maybe people should just accept that the only way to avoid people cheating against them is to only play with people they trust
2 comments

That completely destroys a whole class of games. How do you suggest I get 60 of my friends together at once for a game of Apex Legends?

You'll never completely stop people cheating, but that doesn't mean that game developers should just give up. Thankfully the people clamouring for less, rather than more, anticheat is relegated to a vocal minority.

When I was younger, we used to play on community servers with active moderation. That worked pretty well.
Active moderation is still a thing now, people are just actively employed by the game companies to do that job. The cheating situation in multiplayer FPSs is generally much better now than it was back in the day I was a mod for CS:S servers.
Cool, young people today prefer more competitive environments.
When one of your 60 friends refuses to stop cheating, maybe stop inviting him to the party. Lots of games and lots of circles of gaming friends get on just fine without kernel-mode anti-cheat.
You missed the point. The idea of coordinating games between 60 trusted people is ridiculous. Anti-cheat and matchmaking between untrusted players is essential in modern (FPS) gaming.
That wipes out any trust in public rankings and some very big games are entirely built around those. Not going to happen while competition is a major income source.