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by socialist_coder
1820 days ago
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> Your best bet is a general-purpose game engine like Unity or Godot which can export to web Totally disagree about Unity. Unity's web export is awful. If you want a good web game you need to use a web-native engine like Pixi, PlayCanvas, or Phaser. I guess the Haxe & Godot tools are good too but I've never used them. The huge advantage with using a Javascript/Typescript based game engine is that you can use the latest & greatest build tools like Webpack, and the latest ECMA/javascript features, instead of some proprietary tool chain that hasn't seen a major updated in years. I think mobile game companies who have only been using Unity and have all their games built in Unity will have a hard time transitioning to mobile because you just cannot use Unity to make good web games. You have to rebuild them in a new engine. But, if you use a web game engine, you can still target mobile. So, I would not use Unity for any new mobile/web game projects. |
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