| Author on the line. Thanks for the shoutout! :cl-bodge itself is still an experimental tech that has barely any documentation - I won't recommend using it directly, unless you are happy tinkerer that ain't afraid of guts from hell. :trivial-gamekit though is a stable framework that have much better documentation and strives to be as simple as possible. Nothing experimental about it. It's dangerous to go alone into jams with CL-based games, take gamekit with you. The fact that it is based on :cl-bodge at the moment is an implementation detail. :alien-works is an attempt to reuse everything C/C++ gamedev world has and drive it from CL without too much blood bolting from eyes. It's not very experimental - just some conventional stuff piled together, but still is in early stages of development (although it has passed proof-of-concept phase). We are, as in #lispgames community, indeed very welcome you to join us on irc.libera.chat:6697 in #lispgames channel.
Some of us can also be found on Lisp Discord server[0] in #lisp-gamedev channel. We also have community twitter account[1] which is not super active, but still alive. Just smells funny. [0] https://discord.gg/hhk46CE [1] https://twitter.com/lispgames |