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by _dibly
1815 days ago
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I feel like a lot of time was spent convincing the reader that instant games are the future and not explaining the benefits and potential shortcomings of the area. A significant amount of the article is filling in background information. I didn’t need two pages on why Apple and Steve Jobs are the worst thing to happen to instant games, the explanation of how flash games were once monetized, or a rundown of all the different ways that they (or indeed any digital service in the modern day) could become profitable. The article starts with a point that there is a huge spectrum between the arcade-style instant game and modern “full” games but then never really addresses that gap. They highlight that these games can be on a maintained third-party streaming service but then go on to focus mainly on browser games and make points that don’t even apply tangentially to things like Game Pass or PlayStation Now. |
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