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by chamakits
1814 days ago
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I'd say yes! I'm also a Java dev, and have dabbled in making simple "hello world" types examples for different game engines, and Godot was the first one that just clicked right away. Beyond that, I was able to stick to it, and was able to fully publish a game for the first time! (Puck Fantasy: https://www.lowkeyart.com/puckfantasy) Setting expectations though, if you are expecting GDScript (the scripting language it uses) to be as full featured as Java (or C++), you'll be left wanting. It took some getting used to, to understand the limitations of the language, and adapt accordingly. After moving forward from that mental block, things have been even smoother. And if you really want it, there is C#/mono support, though I recommend your first project to be with GDScript, since it integrates very well with the editor, and creates a smooth learning experience. |
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