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by badsectoracula
1831 days ago
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This approach is actually more convenient during asset creation as it gives seamless texture alignment. The original Quake 1 MAP format used by the editing tools were a bit too restrictive, though the BSP format was more flexible so editors over the year improved on that while remaining compatible. Also AFAIK the texture coordinates are converted to regular U/V pairs when rendering. |
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The texture coordinates are not converted to U/V pairs. You may be thinking of one of other Quake-derived engines like GLQuake.