I hope you're wrong. I understand that the technology for the dream that "Google Glasses" was selling isn't quite there, but I hope Apple has a research team moving closer and closer to it.
Non-gaming AR tech will have to be extremely good out of the gate to dodge the issues that sank Google Glasses. I suspect it will remain an active research project for as long as it takes, and in the meantime Apple will chart their product roadmap along a sequence of technologies that they can be confident of having ready on 1-5 year timescales.
They may still make that, but I suspect developers will not have full access to the full power of the platform.
A thought I should have fleshed out in the above post: the kind of sensor data that enables AR can also be used to deduce a great deal of personal information[0]. With Apple taking a strong position on privacy I suspect they will make only a limited subset of data available to developers.
"Not quite there" is an understatement. The advancements necessary in optics, battery technology and GPU performance for a practical AR wearable are considerable, this is without considering the need for a fashionable form factor and practical heat dissipation. IMO we're at least a decade out from a serious MVP.