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by Jasper_
1830 days ago
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Let's break it down: Low res thin shell means that this is a model without many vertices. The "position based dynamics" is a more modern term for what was sometimes called "verlet integration", using the positions to compute immediately velocity relative to the ideal undeformed cage. So this is our simulation model. This is still how cloth sim is done today in games. To compute the final render, Loop subdivision is used to turn the "thin shell" into a tighter model. You can Google for it, it's a way of subdividing triangles. |
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