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by jawslouis 1829 days ago
I've updated the UI of the game, so that it's more obvious that the 1st stone is weaker than the subsequent ones. Hopefully that will help with some of the confusion.

I agree that a 55% weak stone is not ideal, but it seems to be the easiest way to balance the game for now. Having the 1st stone become "locked" if it doesn't get captured, would also be surprising for new players.

I also did think about just letting players enjoy the 1st-player advantage, but on hard AI, green wins 43-7. That was what made me think of a way to balance the game in the 1st place.