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by spywaregorilla
1830 days ago
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> Game development has become so bloated these days. You need teams of hundreds or even thousands of people to create a full game Hard disagree. The accessibility and availability of free resources is higher than ever before for solo devs.
AAA games take large teams because they have more content, and a larger diversity of content than older games. > Instead of focusing on graphical fidelity I think we should be focusing on lower development time, gameplay features/diversity, stability/portability and implementation. I have yet to see a proper open world game (Think GTA but you can enter every room in every building) with good draw distances that don't suffer from horrible pop in. That's because it's a difficult problem and machines don't have unlimited resources. Draw distances are a graphical fidelity problem, so I also find it ironic that this is your first idea. |
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