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by spywaregorilla 1830 days ago
> Game development has become so bloated these days. You need teams of hundreds or even thousands of people to create a full game

Hard disagree. The accessibility and availability of free resources is higher than ever before for solo devs. AAA games take large teams because they have more content, and a larger diversity of content than older games.

> Instead of focusing on graphical fidelity I think we should be focusing on lower development time, gameplay features/diversity, stability/portability and implementation. I have yet to see a proper open world game (Think GTA but you can enter every room in every building) with good draw distances that don't suffer from horrible pop in.

That's because it's a difficult problem and machines don't have unlimited resources. Draw distances are a graphical fidelity problem, so I also find it ironic that this is your first idea.

1 comments

Agreed. Its never been easier to make such detailed games but he bar for a game anyone cares about is much much higher.