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by ykafia 1825 days ago
I might be wrong but from what i read on the internet, MacOS don't provide direct access to GPUs, you have to go through the OS GPU API to do your GPU computation. On Windows and Linux, there is no abstraction, OpenGL and Vulkan access the GPUs directly. I'd say it's safer to go the MacOS way but it's a bother for those who want a unified API
1 comments

You are wrong, there is no way to access the GPU directly unless you are the driver author.