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by suby 1825 days ago
Forcing me to pay a dev fee for the privilege of releasing software on their ecosystem is not friendly.

Foring me to get apple hardware by discouraging MacOS virtual machines is not friendly to developers.

Policing what apps people are even allowed to develop on some of their platforms (ie, no custom browser engines on ios) is not friendly to developers.

Deprecating support for opengl to push metal, a solution which is only available on their platform is not developer friendly.

2 comments

I spend more on eating out in a week than that yearly Apple developer fee (not ideal, I know). Cost/benefit. At some point you realize you're going to die and that you can essentially buy more productive time by paying money.
Most people starts out as students or similar with basically no budget at all. To them paying fees to just get others to run your program is a huge hindrance, which is why it is developer hostile. It isn't hostile to full time developers who work on established products, no, but it is hostile to the next generation of developers who are just starting out and experimenting with things.
There are plenty of options to learn when one is on a short budget.

Everyone above 40 managed to do it back when commercial tooling was the only option.

The best thing about GPL hate is that freebies devs will learn to finally start paying again for their tooling, just like in other professions.

Apple is not for hippie developers, is for developers that want to make money and understand others like to be paid for their work.

Enjoy the developer friendliness of Steam on GNU/Linux.