|
|
|
|
|
by skohan
1827 days ago
|
|
It's not that hard. With SDL2/GLFW and MoltenVK you are 90% of the way to a cross-platform codebase. That said I can understand why there's not a lot of investment in mac, since Apple's shown to be very developer-hostile as far as games, and the market is pretty small outside of mobile games which are kind of a separate thing. There's some potential with m-series processors - now there's basically one SOC to target for everything from an iPad to a desktop, so it's sort of like consoles where there's a very consistent hardware target to develop against. |
|