| I can't stand this mentality, but here is a list of reasons: * ECS is built in, not tacked on (unity DOTS) * Also supports unity/ue actor model style * Gives you complete control over rendering, access to opengl/vulkan/d3d12 context * Built in scene streaming (stream objects in and out as needed, similar to UE5 terrain chunking * Fully built in C#, runs on .NET 5 (xplat), and uses the latest version of C#. I don't know which version unity is stuck on * The "engine" is just a tool, you can use stride as a framework and make a code-only project (my personal reason for using it when I do) * MIT license * Aysnc scripting capabilities * Technically supports dev on linux (code-only) * FOSS * On top of all that it was developed by Silicon Studios, a company that actually makes money off of real-time rendering |
Why can't you stand this mentality?